Grace Choi

Grace Choi is a woman who runs a bar called Cheney's, a Meta-Friendly bar where anyone of any disposition or alignment can go, as long as they don't cause trouble. Somehow, she manages to keep the peace; and if not, she's known to (literally) toss people out on their faces.

Grace Choi is an Amazon of the Bana Mighdall Amazons. While most are less "blessed" than their Themysciran cousins, a few, like Artemis and Grace Choi, are on par with most Themyscirans.

Background

 * Grace never knew her parents, or her history. She remained completely oblivious to her true heritage, and grew up as an orphan, and street child, learning how to survive on the streets as best she could.


 * Grace is picked up by some rather evil people with nefarious purposes towards children, and becomes a part of a child prostitution ring at an early age. She is powerless to change her position.


 * At the age of 12, as she started to reach puberty, Grace was able to tap into her true power, and used it to escape the prison she'd been held in for those years. She instead begins to live independently, and eventually learns what she's really good at is fighting.


 * Grace moves from place, to place, fighting in competition for cash, learning to control both her strength, and how to fight, over the next several years. Eventually, she is hired on as a bouncer, at Cheney's, a metahuman friendly bar. She successfully keeps most of the peace, there.


 * Between side income of fighting for fun and profit, and her work at Cheney's, Grace saves up enough cash to buy the bar, outright, finding some sense of self within the bar, and some sense of true stability.


 * During the events of the Labyrinth, Grace was summoned, and she fought. And fought. And fought, and fought, and fit. Fought, fought, fought, fit, fit, fit. It was like Itchy and Scratchy - without the explosives, and all of the vigor. She used everything she had, and didn't back down for an instant, even when she was getting pummelled in return. She got knocked down, and she got up again, there wasn't anything going to keep her down. She endured, giving as good as she got, and when she came out of the Labyrinth, she was - oddly for the most part unchanged, but glad for the experience, despite the rather somber mood it set in many the Labyrinth had summoned. She proved to herself she could do it, that she was as good as she thought she was - and as crazy. It was an adventure, and one she was proud to have lived through.


 * Shortly thereafter, Cheney's was threatned with a bomb - one that nobody could deactivate. Grace attempted finally in a futile effort to pick up the bomb to throw it as high as she could or take the impact herself - and found it turned off. The sequencer on the bomb was designed to stop if someone with Bana Amazon DNA came into contact with it; proving that Grace's strength came from the Amazons. She has not yet persued this facet of her identity, but may do so soon.


 * For now, Grace continues to run Cheney's. And, sometimes, get into, or find a good fight...

Personality
Just For the Hell of It: Unlike the rest of her Amazon sisters, Grace never had the formal training, the lifestyle, the sisterhood; she grew up powerless, and came into her power during puberty. It's what set her free. And, it's one of the defining moments of her life. It's one of the reasons that Grace likes fighting so much, she's damn good at it. It's fun. And generally, the people she's fighting she doesn't have to hold back against for one reason or another. She has no problems going toe-to-toe with just about anyone, and will take whatever action she feels is justified to end the fight and find resolution. She also has no qualms throwing her weight around, or backing up what she says she's going to do -- it's one of the only ways to keep the patrons of her bar in line. The bottom line, Grace enjoys a good fight, and doesn't need much of a reason to get herself involved in one.

Abrasive: Grace can come off as abrasive, opinionated, even critical of others around her. But then, when you're 7 feet tall and can bench press a semi truck, it's likely that you aren't too afraid to open your mouth and tell people what you think either. It's a dangerous combination, as Grace can perfectly tell when she's being harsh, but she simply doesn't care. This can cause problems with friends, potential teammates, or even lovers. She's capable of censoring what is coming out of her mouth, she just generally doesn't bother.

Independent: Grace is utterly independent. She has the capability to join a team, and in some might fit well, but she is an indepenent creature, by and large. She doesn't care what others think of her actions, be it her almost flippant attitude towards sex, and partners of either sex, her bar, her fights, or what she says, she doesn't make excuses for herself and she doesn't allow herself to be mindlessly led, or swayed, to this end or that. Ultimately, she decides for herself, even if she's standing alone at the end of it. Hers is the only real opinion that matters to her, in the end.

Protector: A significant part of Grace doesn't forget the experiences she went through, as a child. The rough life on the streets. And, she knows she's 'lucky', to have realized her Amazonian heritage and to have the powers and abilities she has. She doesn't like bullies, and will gladly throw her weight around if she sees someone outmatched and outgunned who is an 'innocent', or a bit clueless.

Fearless: While some might call it stupidity, Grace really isn't afraid of much. Be it dying, taking on someone who could thrash her, or going into a battle against all the odds of the world - she'd go in grinning and swinging if she needed to. She's not reckless to the point of making poor decisions, but she's stubborn enough that she doesn't let a silly thing like fear or terror get the better of her, or make her choices for her. That isn't to say she couldn't be made to be afraid; simply that it's far more unlikely with her than with most people.

Emotional Powder Keg: Grace does not have a mature hold on her emotions; she is generally all, or nothing. Full of rage, passion, anger, fun - her childhood wasn't all that balanced, and didn't lend itself to the maturity that a lot of people have. She never really learned how to deal with emotions on a mature level, or bottle them up -- she's the type to hit first, and ask questions or apologize later. Still, she's aware of her strength, and the responsibility and onus on her to control it, and she's usually somewhat successful at that, thanks in large part to her stint as a bouncer, and dealing with a variety of Metahumans. But if she's unable to punch someone, she lashes out verbally instead - it's one way she copes, and deals with stress. She doesn't have a lot of overall paitence in dealing with complex issues.

Party Girl: Another way Grace blows off steam, cools down, is to party. Whether it is booze, sex, or just throwing caution to wind and having a good time with some friends or in a club, Grace is no stranger to having fun either - and she can throw into this with as much abandon as she can a fight. Despite all her rage, she is not just a rat in a cage - she's a grown woman who knows how to have fun, and how to blow steam so she doesn't explode in a fit of fury.